Jun. 27th, 2019 12:54 pm

[sticky entry] Sticky: Hello Dreamwidth!

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Here's some other places I post about my games online:


And yes, I am a little inconsistent about that hyphen >.>
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The big news is that Pride or Prejudice is back! With better art and a simpler but more effective character creator.

I also updated A Hungry Heart to add and then fix dark mode, and created some painterly Countryside Backgrounds.
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So the only thing I did publicly was release Countryside Backgrounds.

But behind the scenes I've been working on getting Northanger Abbey on Steam! More on that when I have something to link to.
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Released Bistro Backgrounds.

Opened Commissions

Released version 1.05 of A Hungry Heart: Now with WORKING SAVES (also some new art and scenes, and dark mode)

Shut down my Patreon

Feels good writing all this out. I did stuff! :D
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After some thought I realised I'm not suited to that kind of payment model.

I mean noone has signed up as a paid member anyway (not counting my partner, who doesn't even MAKE games, he's just being supportive <3) but I suddenly realised that if anyone did I'd constantly feel guilty when I wasn't Making Content. So it's a lose-lose situation. And I had less than a handful of free subscribers, who can always follow me elsewhere.

I'm going to crosspost this a few places just in case someone tries to find my patreon, fails, and gets confused, since afaict I won't be able to explain anything on the account itself once it's shut down.
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I keep forgetting to update here and on Patreon instead of just on blueksy and mastodon, so decided to try doing monthly roundups.

Stylized Fantasy Provencal Backgrounds and Subway Backgrounds for the Make Visual Novel Assets! Jam

Contemporary Visual Novel Backgrounds: rejigged 'painted' versions of a bunch of my older backgrounds, as well as some new ones from A Hungry Heart. Created in part thanks in to commissions from [itch.io profile] profgoggles

Plant Borders For Visual Novels: Miscellaneous 1920x1080 pixel pngs of plants, designed to sit in front of the sprite layer in a visual novel.

Tutorial: Inverting GUI Colours in Ren'py

Version 1.04 of A Hungry Heart: Now with music and sound effects!
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I felt like poking this again after my last post years ago and thought other people might find it useful.

The short answer is: I make about $100 a year, and generally less than 1% of downloads result in any payment. Which is vanishingly small compared to how much time I put in, especially since my stuff is fairly well received by the people who do check it out. But I'm a solo dev hobbyist, so my works have some rough edges, and I put very little effort into self promotion etc.
Read more... )
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Ah and I forgot to mention I made a little solitaire game Ali Bababa Solitaire. It makes Ali Baba and Klondike style solitaire slightly easier with an optional extra card slot.
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A Hungry Heart is a non-binary/non-binary romance Visual Novel, about a twenty something burn-out returning to their childhood home and trying to make something new from the ashes of their life. There is currently only one love interest, the player character's childhood friend Ro.

The current demo covers the prologue and start of the Ro route.

A hungry heart cover image

Please let me know if you hit any bugs!
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Tutorial: Making a Toon Shaded Background

A tutorial for making 3D backgrounds as in my recently posted house backgrounds.
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Bluesky: I noticed a few other game devs over there. It's a lot like early twitter, in both good and bad ways.

Patreon: Absolutely no pressure to subscribe, especially since I'm not actually offering any perks as yet! Just thought I'd give it a shot, especially since social media is so fractured these days, and you can follow a patreon without signing up to pay anything.
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I've been collecting creative commons 3d models for a project I'm working on, someone expressed interest and I thought I might as well put them in a post for anyone else who might find them useful. It's mostly blenderkit models (for blender) with a few from sketchfab (designed for Unreal Engine but exportable in multiple formats).
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Three sprites, a beachy androgynous person, a schoolgirl, and a wizard, with the title 'Spiral Atlas Spritemaker'

The Spiral Atlas Spritemaker is a browser based tool for creating 2D anime-style visual novel sprites and character art.

Set the colour, shape, and pattern of thousands of image components to construct millions of possible characters, use a preset, or generate a random character with your choice of gender presentation and the option of fantastical elements.

Read the guide, follow the tutorial, or check out the example game.

The Spritemaker is open source and images created with it can be used in any sort of project, including commercial projects.
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Spiral Atlas Games, now with all my dreamwidth posts.

I'm not sure how much I'll keep posting here, I like dreamwidth as a blogging platform but it's really no good for writing image heavy documentation. It's quicker to update, though, so maybe I'll still use it for little off the cuff posts.
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This is a guide to using the Spiral Atlas Spritemaker. Note that some details may change over time. Screenshots were taken in Firefox on a Mac.
Read more... )
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Create silly randomised regency romance novel covers. Includes image descriptions.

Fake book cover: Fat Bottomed Girls by Brook Nocritique, A Spiral Atlas Regency Romance

It's still a bit rough around the edges but works well enough for something I chucked together in a day and a half.
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There's a lot of general guides to accessibility in video games but they can be a bit overwhelming, and I haven't seen any focussing on the stuff that comes up with visual novels, and other games that primarily revolve around reading text, looking at images, and clicking buttons.

I'm not an accessibility expert, just a well meaning developer, and this post is kinda slapdash. Don't take anything I say as gospel, and if I've missed/misrepresented anything, please let me know!
Read more... )
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Version 0.2 covers the first 12 chapters of the novel, and adds the chance to get a little hateflirty with mean girl Caroline Bingley. The full novel is 61 chapters long, so I'm about a fifth of the way there!

I hope you all enjoy the update, and would love to hear any feedback or bug reports.

Next up, beyond continuing with the remaining chapters, I want to poke at the expressions a bit, and maybe add some more diverse clothing options once I've done some more research into international fashion in the early 19th century.
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This post goes into the approach I took when creating a queer, diverse visual novel adaptation of Jane Austen's 19th century novel Northanger Abbey, and how players responded. Partly because I think other people might find it interesting or useful, and partly to be able to link back to extra context when I discuss the game I'm currently developing, which is based on Pride and Prejudice.

These novels are set in early 19th century England, which was not a great time to be anything but a rich straight white healthy upper class Englishman. The plots directly explore and critique the gender and class attitudes of the upper classes, but at most obliquely touch on anything to do with ethnicity or disability and don't acknowledge queerness at all. Her characters are all straight, cis, and white, and the main characters all able-bodied and upper class.

Which was understandable for the time! But I'd like to do better, especially since I add same sex romances, so queerness is baked in. At the same time, I don't want to be too ahistorical, or change the text so much it becomes unrecognisable.

Northanger Abbey
Pride or Prejudice Demo
Read more... )

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